Hey I got a shader for a texture problem.
Now what I have made using a custom proxie is a texture that scrolls ontop
of another texture at a given time interval. Now this works fine, no
problems there except the scrolling texture only shows the color blue with
every other color being black. This is my problem. Is this a function of
"UnlitTwoTexture" or something else.
Base Texture:
//////////////////////////////////////////////////////////////////////////
"UnlitTwoTexture"
{
"$basetexture" "vgui\menu\base_border"
"$texture2" "vgui\menu\bar"
"Proxies"
{
"TextureScrollDelay"
{
"texturescrollvar" "$texture2transform"
"texturescrollangle" 0
"textureScrollRunTime" 8
"textureScrollDelay" 4
}
}
}
//////////////////////////////////////////////////////////////////////////
Bar
//////////////////////////////////////////////////////////////////////////
"UnlitGeneric"
{
"$baseTexture" "vgui\menu\bar"
}
//////////////////////////////////////////////////////////////////////////
base_border image comes out in full color where as bar image only shows blue
and black.
Mark
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders