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Hi all. I'm trying create UI hints for all of the important entities in my
mod. Essentially, the player will get a short message under the crosshair
that will tell them what the object is and what they can do with it.

I started off with the code in the hl2mp_hud_target_id.cpp file (HL2DM-based
mod) which is used to identify friend/enemies. It uses the UTIL_TraceLine
function to give entity information. What I would like to do is be able to
determine if a player is in a vehicle entrybox, and if so, let them know (
i.e. "Driver's seat\Press use key to get in"). It works fine for hitgroups
in the default hitbox set (i.e. the 0 group for the vehicle body or the #5
group we are using for an ammo box similar to the HL2 jeep). Entryboxes,
though, are never returned.

I'm using the MASK_SOLID | CONTENTS_HITBOX flags on the TraceLine function.
Are there any other flags which will "see" entryboxes?

Since this is client-side only, I don't see any way to query the entryboxes
on the vehicle in the manner that the server-side uses to determine if a
player is in an entrybox. A simple fix may be to just add a hitbox to the
vehicle that corresponds to the entrybox, but I would like to avoid that if
there is a way to get it with TraceLine (or any other efficient method)

Thanks!
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