There is a call back function that gets called once a users id gets
validated. Ill have to find it.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mulchman
Sent: Saturday, February 23, 2008 10:44 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Get a Player's SteamID?

There's also some latency involved with it getting resolved as well. It can
take several seconds after a player joins before the steam id is something
you would want to use / check.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford
Sent: Sunday, February 17, 2008 17:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Get a Player's SteamID?

--
[ Picked text/plain from multipart/alternative ]
Providing that the user has joined an MP game, won't work otherwise

On Feb 18, 2008 8:09 AM, Hyperjag 3 <[EMAIL PROTECTED]> wrote:

>
> All you need to do is get a pointer to the player and call the
> GetNetworkIDString() function.  It returns the full SteamID of the client.
>
> Jory
>
> > From: [EMAIL PROTECTED]
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] Get a Player's SteamID?
> > Date: Sun, 17 Feb 2008 14:46:23 -0500
>  >
> > This is a multipart message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is there a way preferably on the server side to get a client's SteamID?
> >
> >
> >
> > Thanks
> >
> > Chris
> >
> > --
> >
> >
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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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