--
[ Picked text/plain from multipart/alternative ]
r_JeepViewZHeight is the convar for controlling the height, and we have it
setup in C_PropJeep::DampenUpMotion
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_PropJeep::DampenUpMotion( Vector &vecVehicleEyePos, QAngle
&vecVehicleEyeAngles, float flFrameTime )
{
// Get up vector.
Vector vecUp;
AngleVectors( vecVehicleEyeAngles, NULL, NULL, &vecUp );
vecUp.z = clamp( vecUp.z, 0.0f, vecUp.z );
vecVehicleEyePos.z += r_JeepViewZHeight.GetFloat() * vecUp.z;
// NOTE: Should probably use some damped equation here.
}
which is called after DampenEyePosition. You are probably following my
tutorial on the source sdk I presume? I didn't include the jeep height
addition in that tut.
On Fri, Feb 29, 2008 at 2:44 PM, Adam Donovan <[EMAIL PROTECTED]>
wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> It wasnt obvious to me where in the code..could you be a little more
> specific please?
> thanks again
> Adam
>
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~Ryan
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