By "map" I presume you mean "texture". Have you tried making the material a WorldVertexTransition and specifying a completely transparent $basetexture2?
Adam Donovan wrote:
-- [ Picked text/plain from multipart/alternative ] Hi All, I am have quite a bit of trouble getting detail sprites or detail models to appear correctly as the developer wiki stats they should. I have made a simple map that has a range of alpha values from 0 though to 1. I also have created a custom vbsp file for the test of just one sprite that is meant to be generated on the 0.3 alpha value of my WorldVertexTransition texture. When I compile this map I always see my 1 detail sprite generated over the whole map. 1. The map clearly has alpha ranges all the way from 0 though to 1 2. The sprite does show in game 3. The sprite is generated everywhere(this is not what I want) The sprite should only show up in a certain area of the map on the alpha value of 0.3 and this is clearly not happening. My gameinfo.txt is set to the following SteamAppId 215 ToolsAppId 211 Does anyone have a clue with what is going on with this error? It used to work pre orange box release in older mods and I have no idea why it doesn’t work anymore. Thanks everyone Adam _________________________________________________________________ Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ask%3Anine%3A0%3Ahot%3Atext&_t=764565661&_r=OCT07_endtext_Future&_m=EXT -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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