Taking into account if you want it to be shared server->client you need to network it.
Michael Kramer wrote: > *baseplayer_shared.h* I believe > > On Fri, Apr 4, 2008 at 4:45 PM, Kenrick Rilee <[EMAIL PROTECTED]> > wrote: > > >> Where would I put a variable which I want hl2mp_player, >> c_hl2mp_player.cpp, >> and weapon classes to be able to see? >> >> Thanks, >> >> Kenrick Rilee >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

