Kenrick, Look at cl_dll/in_main.cpp. Look for lines like this:
engine->SetViewAngles( viewangles ); If you modify the values in viewangles it will change the player's FOV (the camera) which will rotate the world. Keep in mind in_main is still grabbing inputs from the mouse so you will have to find a way to either temporally shut off the mouse or fuse the mouse inputs with what ever you are using to drive your MOD. Steve On Sat, Apr 19, 2008 at 9:19 PM, Kenrick Rilee <[EMAIL PROTECTED]> wrote: > Hey, I'm working on a mod and I want to rotate the world (not just scripted > rotation mind you). How would I go about doing this? I'm utterly confused :P > > Thanks for any suggestions! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

