Kenrick,

Look at cl_dll/in_main.cpp.  Look for lines like this:

engine->SetViewAngles( viewangles );

If you modify the values in viewangles it will change the player's FOV
(the camera) which will rotate the world.
Keep in mind in_main is still grabbing inputs from the mouse so you
will have to find a way to either
temporally shut off the mouse or fuse the mouse inputs with what ever
you are using to drive your MOD.


Steve

On Sat, Apr 19, 2008 at 9:19 PM, Kenrick Rilee <[EMAIL PROTECTED]> wrote:
> Hey, I'm working on a mod and I want to rotate the world (not just scripted
>  rotation mind you). How would I go about doing this? I'm utterly confused :P
>
>  Thanks for any suggestions!
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