If you're referring to player movement being laggy and prediction going out,
it's because in the released source right now the network tables aren't
setup correctly for hl2mp or the scratch sdk.
They're missing the new nonlocal data table, and local data overrides which
setup the network origin for multiplayer using optimized values. - full
precision is sent to the local client, and every other player gets an
optimized version that isn't as precise ( interp on the client eliminates it
visually ).

Whenever we get the SDK update again, that issue will be fixed properly.
I've corrected it, but no ETA.
-Tony

On Thu, Apr 24, 2008 at 5:01 AM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> There is a "Stuttering" problem with it (Affects movement). It seems to
> lag with this.
>
> Janek wrote:
> > Yeah, I saw this message but I don't have "NVIDIA Forceware Network
> Access
> > Manager" installed so I don't had to uninstall it. The problem is very
> > different. I really think HL2MP under "OB engine" is haing serious
> > performance problem.
> >
> > [EMAIL PROTECTED]
> >
> > 2008/4/24 Tom Edwards <[EMAIL PROTECTED]>:
> >
> >
> >> Somebody with very similar problems fixed them by uninstalling the
> >> nVidia Firewall only a few hours ago. Do you have it?
> >>
> >> Janek wrote:
> >>
> >>> Hi,
> >>>
> >>> I just finished porting my mod from "ep1 engine" to "OB engine". I
> >>>
> >> wanted to
> >>
> >>> post a quick feedback about performances I had under "ep1 engine" and
> >>>
> >> "OB
> >>
> >>> engine". My mod is based on HL2MP SDK.
> >>>
> >>> It is clear that performance under new engine are very bad from what I
> >>>
> >> see:
> >>
> >>> - movement are jittery
> >>> - fps drops down
> >>> Even if I set all settings to lowest level nothing is flawless.
> >>>
> >>> To ensure it is not due to a bad porting of my mod, I did the same
> test
> >>> between a fresh HL2MP SDK (from Valve) using "ep1 engine" and the one
> >>>
> >> using
> >>
> >>> "OB engine". I experienced exactly the same performance problem.
> >>>
> >>> Do you experienced the same problem ?
> >>>
> >>> What can explain such a big difference ?
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> >
>
>
> _______________________________________________
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>
>


-- 
-Tony
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