What I did is use the origin of the entity to trace a line in the direction that entity is travelling. Doing that you can then pass the hitbox info on. I did that in my override for the touch method.
Keeper -----Original Message----- From: Arne Sikstrom [mailto:[EMAIL PROTECTED] Sent: Friday, April 25, 2008 12:55 PM To: hlcoders Subject: [hlcoders] Touch() for player model hitboxes I have a projectile based on the CBaseCombatCharacter class that I want to only hit the hitboxes on the player model. The problem is that the Touch() function is called for the collision with the outer bounding box of the player. My setting for the projectile looks like this: SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_CUSTOM ); SetSolid( SOLID_BBOX ); SetSolidFlags( FSOLID_NOT_STANDABLE ); Is there a way to get the projectile to ignore the bounding box and only react to the player model hitboxes? /Arne _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

