Totally ignoring the question being asked for a moment, is there any 
difference between the code you get from the scratch option and the code 
only option?

Michael Chang wrote:
> Hey all I'm having some issues getting the Orange Box scratch SDK up and
> running with my custom map and content. Here's the exact steps I've done.
>
> 1. "Create a Mod" with "start a mod from scratch" (NOT source code only).
> 2. Compiled in VS2005, with bin files copied over, no errors.
>
> At this point I ran the game, but crashes immediately, giving documented a
> [URL="
> http://developer.valvesoftware.com/wiki/OnGameRulesCreationStringChanged:_missing_gamerules_class_on_the_client"]gamerules
> error.[/URL].
>
>
> 3. Edited gameinfo.cfg to mount HL2DM GCF, edited game name to be the name
> of my Mod (in this case, titled "Scratch" as in to test the scratch sdk).
> Changed the appid from 440 to 218 (then tried 215 which worked). This
> -seems- to have fixed the gamerules error, but I also mucked around with the
> code but not sure if that took any effect.
>
> Ran the game again, game gets to the main menu.
>
> 4. Copied my map over to maps folder. This map works for sure in my other
> HL2DM mod with no additional stuff needed.
>
> Ran the game, tried to load map. Error, missing water something class,
> missing weaponcycler class.
>
> 5. Did research on these and realized you can just remove the classes
> completely. Cleanly removed classes, recompile.
>
> Ran the game, tried to load map. Black screen... seems like its taking
> forever to load. Went to console to see some network problem. The map never
> loads... just get a black screen with the main menu on top of it.
>
>
>
> Anyone have luck running the OB scratch SDK? Any of this sound familiar?
> Anyone have a solution to get it running??
>
> Thanks :)
>
> ~M
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