Sorry, I didn't mention, it's for a server plugin.
> Uhm, I think FCVAR_NOTIFY'd CVars are announced in clientmode.cpp, in
> there you can do something like:
>
> // Get the ConVar
> ConVar* pCVar = cvar->FindVar(event->GetString("cvarname"));
> if(!pCVar)
> return;
>
> // If the CVar has the FCVAR_NO_ANNOUNCE flag, don't announce it.
> if(pCVar->m_nFlags & FCVAR_NO_ANNOUNCE)
> return;
>
> In convar.h, add this to the end:
> #define FCVAR_NO_ANNOUNCE (1<<25)
>
> Ronny Schedel wrote:
>> Hello,
>>
>> we used FCVAR_NOTIFY in the past for some CVars we want to see in the
>> server
>> rules. But since one of the last updates, the changes to these CVars will
>> be
>> announced to the clients ingame also, but we don't want. In the beginning
>> we
>> had the FCVAR_SERVER to achieve this, but it was removed from the
>> attribute
>> list for the CVars. Which attribute do we have to use to see the CVar in
>> the
>> server rules but no announcement ingame?
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
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>
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