The only way I have found to display localized strings used by GameMenu.res
is to put them into gameui_english.txt.  For some reason they aren't translated 
if
I put strings in my mod's MODNAME_english.txt (even though other things like
chapter titles are properly translated if they appear in MODNAME_english.txt).
It is only the main game menu that has this problem.

I really don't want to modify gameui_english.txt since it may get updated again
in the future and break the options dialog like happened today (since my mod
was using a modified older version of gameui_english.txt the new changes to
the options dialog were busted).

Is there some other file I can put gamemenu.res-friendly translations into
or perhaps a code change I can make to avoid modifying gameui_english.txt?

-- Tim Baker
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