Hey coders, hope you can help me out--

I'm trying to get a model to render with additive blending. I've tried it
with two ways, the first with giving my model a VMT with something like:
"VertexLitGeneric"
{
    "$basetexture" "models/tracemodels/trace_map"
    "$model" 1
    "$alpha" .5
    "$additive" 1
    "$selfillum" 1
}

This shows up as semi-transparent and additive in the model viewer but
doesn't show up in-game at all. I've tried a dozen varieties of settings as
well.

The second method is to do it via code like so:
void CBladeTracer::PreThink( void ){
    SetRenderColorA( 170 );
    SetRenderMode(kRenderTransAdd);
}

The same thing results, the model is no longer visible although its shadow
still remains.

Is there some particular flag that I must set to enable rendermode changes?
Seems like all the examples I can find apply to sprites, and never to
setting rendermodes to models.

Thanks in advance.

~M
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