I encountered this (or at least something with identical symptoms)  in 
the OB engine a while ago and Valve were kind enough to fix it. I don't 
think they're going to do the same for Ep1. You need to move to the 
current source tree!

A.Oliver wrote:
> I've being suffering this bug since long time ago, I was thinking it was a 
> very specific issue,
> so posting it probably won't solve anything. I wasn't finding any similar 
> issues neither.
>
> Recently I detected the same problem in "Get a life mod", so maybe this isn't 
> as rare as I thought.
>
> Basically you change screen resolution, or other video settings, then during 
> map load, 
> when game is initializing map entities, it crashes.  The mini-dump didn't 
> made the solution clear for me, 
> but hope to find some help here as it seems I'm not alone with this problem.
>
>
>   engine.dll!200adc84()  
>   [Frames below may be incorrect and/or missing, no symbols loaded for 
> engine.dll] 
>   engine.dll!200ae46e()  
>   client.dll!ClientModeShared::LevelInit(const char * newmap=)  Line 593 C++
>   engine.dll!200400f4()  
>   
>> client.dll!CHLClient::LevelInitPreEntity(const char * pMapName=0x00116bf8)  
>> Line 1063 C++
>>     
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