I encountered this (or at least something with identical symptoms) in the OB engine a while ago and Valve were kind enough to fix it. I don't think they're going to do the same for Ep1. You need to move to the current source tree!
A.Oliver wrote: > I've being suffering this bug since long time ago, I was thinking it was a > very specific issue, > so posting it probably won't solve anything. I wasn't finding any similar > issues neither. > > Recently I detected the same problem in "Get a life mod", so maybe this isn't > as rare as I thought. > > Basically you change screen resolution, or other video settings, then during > map load, > when game is initializing map entities, it crashes. The mini-dump didn't > made the solution clear for me, > but hope to find some help here as it seems I'm not alone with this problem. > > > engine.dll!200adc84() > [Frames below may be incorrect and/or missing, no symbols loaded for > engine.dll] > engine.dll!200ae46e() > client.dll!ClientModeShared::LevelInit(const char * newmap=) Line 593 C++ > engine.dll!200400f4() > >> client.dll!CHLClient::LevelInitPreEntity(const char * pMapName=0x00116bf8) >> Line 1063 C++ >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders