AFAIK: Yes, thats the way datatypes work in HLSL. The 'size' of a float3x3
matrix is '3', meaning that it will automatically use the next 2 slots
available for its instructions. Thus, if you start with TEXCOORD5, it will
use 6 and 7 automatically.

On Sun, May 11, 2008 at 1:57 AM, Piotr Siódmak <[EMAIL PROTECTED]> wrote:

> there's this part in sdk_lightmappedgeneric_vs20.fxc
>
> #if TANGENTSPACE || (LIGHTING_PREVIEW)
>        float3x3 tangentSpaceTranspose  : TEXCOORD5;    // and 6 and 7
> #endif
>
> does the "// and 6 and 7" comment mean that TEXCOORD6 and TEXCOORD7
> registers are in use?
>
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-- 
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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