I've specifically bound the correct cubemap to that face. Besides, you can see one of the Citadel's reflected cables stopping dead where it should enter the structure.
Garry Newman wrote: > Looks like it's just using the wrong cubemap. > > garry > > On Sun, May 11, 2008 at 10:39 AM, Tom Edwards <[EMAIL PROTECTED]> wrote: > >> The Citadel! >> >> http://steamreview.org/personal/jailbreak/nocitadel.jpg >> >> Can anyone explain this? It's the ep1 engine. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

