I've specifically bound the correct cubemap to that face. Besides, you 
can see one of the Citadel's reflected cables stopping dead where it 
should enter the structure.

Garry Newman wrote:
> Looks like it's just using the wrong cubemap.
>
> garry
>
> On Sun, May 11, 2008 at 10:39 AM, Tom Edwards <[EMAIL PROTECTED]> wrote:
>   
>> The Citadel!
>>
>> http://steamreview.org/personal/jailbreak/nocitadel.jpg
>>
>> Can anyone explain this? It's the ep1 engine.
>>
>>
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>>     
>
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