You haven't provided very much information, but you should check if the metamod plugin is loaded (plugin_print), and see that meta list shows the plugin you're trying to use. It may also be that the specific plugin you're trying to use is incompatible with the mod you're running. It's not unheard of for a mod to change some of the game's structs.
2008/5/31 John <[EMAIL PROTECTED]>: > I'm talking about mods not commercial games like TF2, I did state that in > my > mail. > > On Sat, May 31, 2008 at 8:44 PM, Ondřej Hošek <[EMAIL PROTECTED]> > wrote: > > > I don't have problems with Metamod: Source (it worked a few days ago). > > Make sure that: > > > > 1. You have a Metamod: Source 1.6 release. > > 2. You have extracted it into the right place (for TF2, you should have > > a path named "orangebox/tf/addons/metamod" from wherever you chose to > > install the Source dedicated server. Note the "orangebox" subdirectory. > > Replace slashes with backslashes for Windows.) > > 3. You have generated a "metamod.vdf" (see > > http://metamodsource.net/?go=vdf) and placed it in the addons folder > > (e.g. "orangebox/tf/addons/metamod.vdf"). > > > > ~~ Ondra > > > > On 31.05.08 16:44 Uhr, John wrote: > > > I've tried Metamod source and a few others ( Yes I used the orange box > > > versions ) but they refuse to load. I even tried on Omega's Project > > Valkyrie > > > mod - didn't load either. > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders