Physprops take sideways damage, so I'd start there. Garrett wrote: > Hi, > So I was wondering how I would go about causing players to take "fall damage" > if they get slammed into a wall in midair. I did notice a void > CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ). > Would it be possible to modify that, or is that completely wrong or is there > more to it? > > Garrett > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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