Physprops take sideways damage, so I'd start there.

Garrett wrote:
> Hi,
> So I was wondering how I would go about causing players to take "fall damage" 
> if they get slammed into a wall in midair.  I did notice a void 
> CGameMovement::PerformFlyCollisionResolution( trace_t &pm, Vector &move ).  
> Would it be possible to modify that, or is that completely wrong or is there 
> more to it?
>
> Garrett
>
>
>
>       
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