Yes Ryan that's what I'm trying to figure out, "how to keep objects held sill rotating and so forth and not detach"..as to how to make the gravity gun hold the object better..any ideas which function in the gravity gun code controls the breaking point for detaching speeds when moving?..at the moment I can only see a condition for objects to detach if they bump into other objects. Also the object does not update (its laggy like the vehicle problem) so I also want to figure out how to prevent the lag too...I mean with the rotational gravity gun in Gmod the objects are not laggy. But the first part of my problem is more important.
appreciate your help..just a little more would be great:) thanks Adam _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

