What are you wanting to do? If pKiller is an NPC than it cannot be typecast to both a player and an NPC. The player typecast will return NULL.
I think you want something like this If( pKiller->IsNPC() ) { CAI_BaseNPC *pNPC = dynamic_cast<CAI_BaseNPC *>(pKiller); CHL2MP_Player *pMaster = NULL; If(pNPC->LikesMaster()) pMaster = pNPC->GetMasterPlayer(); } So now if pMaster is not NULL than you know that the npc likes his master and that he had a valid master pointer. Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Dryden Sent: Tuesday, June 03, 2008 3:31 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Casting BaseNPC to CHL2MP_Player But the information I'm trying to pull is actually a player...it's just the owner of this particular NPC...:S Emiel Regis wrote: > You cannot type_cast from player to npc safely, because they differ > considerably. You should think of other way of doing this, I guess ;) > > On Tue, 03 Jun 2008 21:15:40 +0200, Matthew Dryden <[EMAIL PROTECTED]> > wrote: > > >> Hey all, I'm not familiar with pointers...wondering if you can give me a >> push in the right direction: >> >> if ( pKiller->IsNPC() ) >> { >> // CAI_BaseNPC *pNPC = (CAI_BaseNPC*)pKiller; >> CAI_BaseNPC *pNPC = dynamic_cast<CHL2MP_Player*>(pKiller); >> if ( pNPC->LikesMaster() ) >> pKiller = pNPC->GetMasterPlayer(); >> } >> >> I'm getting these errors: >> >> hl2mp_gamerules.cpp >> ..\shared\hl2mp\hl2mp_gamerules.cpp(452) : error C2440: 'initializing' : >> cannot convert from 'CHL2MP_Player *' to 'CAI_BaseNPC *' >> Types pointed to are unrelated; conversion requires >> reinterpret_cast, C-style cast or function-style cast >> ..\shared\hl2mp\hl2mp_gamerules.cpp(454) : error C2440: '=' : cannot >> convert from 'CBasePlayer *' to 'CHL2MP_Player *' >> Cast from base to derived requires dynamic_cast or static_cast >> >> The idea is that if my monster likes me and kills another player or >> monster...it will make the killer the owner of said monster...meaning I >> killed the player. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders