Depends how you want the wall clinging to work. It is very possible to do it without any brush entities. You would need to trace forward of the player and if you hit a wall close enough then possibly move the collision point forward a hair into the collision object and then trace from a height downward and see if you hit a surface, if so then you know it’s a floor roughly where the player can cling to. Now you would write special movement code to handle this type of behavior. Examples of different moves are found in gamemovements. The laddermove would be very similar, just need to adjust the movement to be sideways. To do the animation you would need to add a new animation type to players and then in your player code you handle animating it. HL2MP Player has lots of examples :).
PS: I am not a super math guru so there may be a faster way to determine what can be climbed mathwise. That was just the first thought came into my mind. Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of red box Sent: Thursday, June 05, 2008 3:14 PM To: hl coders list Subject: [hlcoders] attachment-animation entity? good daypart. I work in 3rd person and seek for the way to animate player in some zones. If you ever played in tomb raider or blood Rayne you can see that player creeps on ledges or hangs on a cross-beams, goes down on rails and use different animations for jump in different zones... I not nearly know how it for realization... Is it must be brush entity or point? -- реклама ----------------------------------------------------------- Поторопись зарегистрировать самый короткий почтовый адрес @i.ua http://mail.i.ua/reg - и получи 1Gb для хранения писем _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

