I've been getting a bug lately in my HL2MP OB SDK mod that was reported ages
ago for the original release of the SDK then apparently fixed.
http://www.mail-archive.com/[email protected]/msg10002.html
http://www.mail-archive.com/[email protected]/msg14804.html

Adding EF_NOINTERP and EF_NODRAW before calling BaseClass::Spawn() (to
CHL2MP_Player) and removing them afterwards seems to keep the players from
flying off towards the next respawn point, but they still momentarily appear
atop their dead ragdolls before being relocated to the new position.  I'm
fairly certain this isn't due to any mod code after doing some diffs and
cutting out my custom class's code.  Anyone else noticed it in their OB
mods?  I could pick through the unmodified SDK code to try and enforce
NODRAW but that seems like a less than ideal solution if it isn't happening
to everyone else.
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