Thanks Chris!

Here are links to all those tools discussed:
http://www.perforce.com/

http://www.nongnu.org/cvs/

http://subversion.tigris.org/



----- Original Message ----- 
From: "Nuno Ramiro"
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, June 10, 2008 3:09 PM
Subject: Re: [hlcoders] Few questions about SDK


> Wow, didn't know one could do that without a lot of trouble in merging the
> branches, thanks!
>
> Also just found out that Perforce is free for up to two users and up to 
> five
> workspaces, which is more than enough for me to start!
>
> On Tue, Jun 10, 2008 at 10:57 PM, Chris Green <[EMAIL PROTECTED]>
> wrote:
>
>> The best way depends on what version control software you are using.
>> Using perforce terminology, basically what you want to do is have a
>> branch in your version control system which represents the unmodified
>> sdk code. You start your project by checking in the unmodified code and
>> then branching your project off of that. When you get a new drop from
>> valve, check that code into the valve branch and integrate it into your
>> project. That will perform the merge in a "smart" fashion. Cvs,
>> subversion, etc will use similar methods.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Nuno
>> Ramiro
>> Sent: Tuesday, June 10, 2008 2:01 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Few questions about SDK
>>
>> Thanks!
>>
>> About the merge of the code, is there a quick way? Or you don't know any
>> other than diff tool?
>>
>> On Tue, Jun 10, 2008 at 9:42 PM, Tobias Kammersgaard wrote:
>>
>> > 1) A message will usually be posted here when a code update is
>> released.
>> > 2) No. The source code in the SourceSDK.gcf only updates when a code
>> update
>> > is released.
>> >
>> > /ScarT
>> >
>> >
>> > On 10/06/2008, Nuno Ramiro  wrote:
>> > >
>> > > Greetings,
>> > >
>> > > After a few problems I managed to generate the SDK for OrangeBox,
>> and I
>> > am
>> > > starting to play with it.
>> > >
>> > > Now I have a few questions:
>> > >
>> > > - How do I know when the SDK/Code has changed?
>> > > - Everytime there's a Steam update the SDK changes?
>> > > - Is there an effective way to merge those changes? Other than
>> manually
>> > or
>> > > with a diff tool.
>> > >
>> > > Thank you for your time.
>> > > Nuno Ramiro


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