I think j is talking about the jittery viewmodels, as that is also an issue for us too.
2008/6/16 Janek <[EMAIL PROTECTED]>: > Tony, > > There are things which make me not understanding how your code can fix the > jittery movement issue. I try to explain hereafter. > > 1) I understand you add "nonlocaldata" tables. > This table wasn't present in previous version (ep1 engine). I understand it > is sending variables for other players (not local player). It will generate > additional network flow. I 'm not sure it is so important. Also my problem > related to jittery movement is linked to local player. Why do we really > need > it ? > > 2) You send "m_angEyeAngles" in "BEGIN_SEND_TABLE_NOBASE( CSDKPlayer, > DT_SDKLocalPlayerExclusive )" and "BEGIN_SEND_TABLE_NOBASE( CSDKPlayer, > DT_SDKLocalPlayerExclusive )" even if it is already present in the original > codeline in "IMPLEMENT_SERVERCLASS_ST( CSDKPlayer, DT_SDKPlayer )" > What does it really change ? > > 3) You send "m_vecOrigin" > It is already send in "IMPLEMENT_SERVERCLASS_ST_NOBASE( CBaseEntity, > DT_BaseEntity )" (baseentity.cpp) > Before implementing any solution in my codeline, I would like to understand > coz atm it is a mystery for me. > > J. > 2008/4/25 Janek <[EMAIL PROTECTED]>: > > > Just to clarify. The problem I was refering to is not a real performance > > issue. The problem is only related to laggy player movement due to > > prediction issue. > > TF2 is working quite well in my 6600GT so "OB engine" is not requiring so > > much additional power. > > > > 2008/4/25 Andrew Ritchie <[EMAIL PROTECTED]>: > > > >> I blame tony's terrible coding. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > ------------------- > > [EMAIL PROTECTED] > > > > > -- > ------------------- > [EMAIL PROTECTED] > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

