Because all of those games are technically based off of hl2 anyway... I would think that would be the reason anyway.
Daniel Soltyka [EMAIL PROTECTED] Sent from my iPhone On Jul 6, 2008, at 8:49 PM, "Patrick Neese" <[EMAIL PROTECTED]> wrote: > :P so other than HL2 no other source is released... awesome... > ...*shakes head* > > Anyone know why that is? > > Thanks! > > On Sun, Jul 6, 2008 at 7:40 PM, Olly <[EMAIL PROTECTED]> wrote: > >> Code for retail games is not released (i.e; CSS, DODs, Portal, TF2, >> etc) >> >> 2008/7/7 Patrick Neese <[EMAIL PROTECTED]>: >> >>> So I just downloaded the new BETA sdk >>> And I can't Find c_prop_portal.h which is inside a precompiler >>> section >> for >>> PORTAL. >>> >>> Have these cpp and header not been released yet so we can modify >>> code for >>> the Portal "mod"? Or am I just extremely daft? >>> >>> I added >>> >>> #ifndef PORTAL >>> #define PORTAL >>> #endif >>> >>> to see what would happen...um...definitely gave me some errors :) >>> >>> Building maps for Portal is fun and all...but modifying some NPC's >>> to >> work >>> with HL2 maps and portal gun... that would be amazing. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders