There's more to the SDK than the source code you know. ;-)

Mark Chandler wrote:
> I don't see how this helps. You need a copy of the source code as you don't
> want to be editing the version from the sdk. The create mod wizard allows
> you to do this.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
> McKern
> Sent: Tuesday, July 08, 2008 5:01 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Switch the SDK to NCF
>
> +1
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
>
> --- On Tue, 7/8/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
>
>   
>> From: Tom Edwards <[EMAIL PROTECTED]>
>> Subject: [hlcoders] Switch the SDK to NCF
>> To: "hlcoders" <hlcoders@list.valvesoftware.com>
>> Date: Tuesday, July 8, 2008, 5:24 AM
>> Right now the SDK is stored in a GCF file. This has a few
>> limitations:
>>
>> - To easily access the files they all need to be extracted
>> to Windows' 
>> file system, wasting disc space
>> - We need to manually click the Refresh SDK Content button
>> every time 
>> there's a tool update
>> - Launching it takes ages as Steam makes sure the core
>> files are present 
>> and correct
>> - Each Steam user on a computer will end up with their own
>> copy of 
>> everything
>>
>> Wouldn't it make more sense to use NCF? The GCF is
>> replaced by an NCF 
>> index file, while the content is downloaded to a shared
>> folder. There's 
>> no need for duplication, no need to refreshing anything,
>> less waiting 
>> around...
>>
>> So long as the SDK code is stored in a compressed archive
>> and not loose 
>> on-disc, it's win-win. :-)
>>
>>
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>>     
>
>
>       
>
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