The bottom one is probably at 0.6, but to eliminate all doubt: http://i336.photobucket.com/albums/n330/jfkeats/ol_testmap0041.jpg
idle_, walk_ and lower_ are identical, the sum of their weights is 1, and still the blend is not 'complete', there's a part of jesus in there which causes the gap. > It doesn't look like the two sliders are both on 0.5: the top one is > further to the left than the bottom one. > > Maarten De Meyer wrote: >> Hi list! >> >> I'm trying to understand a blending problem. Simple question: >> >> http://i336.photobucket.com/albums/n330/jfkeats/problem.jpg >> >> In this setup, run_lower only affects the legs ( so the upper pose is >> Jesus, weightlists are at 0 for upper body ). run_upper_minigun and >> walk_upper_minigun are both a simple, correct pose ( correct being with >> the hand on the front handle ). >> >> Why is that, if they're both blended with weight 0.50, and the run_lower >> should have a weight of 0 for the upper body, I still have a >> gap/incorrect >> pose ( caused by some of the 'Jesus' pose still being blended in )? If >> the >> sum of their weights is 1.0, shouldn't the pose be exact? Ingame this >> translates in glitches when we start/stop running, other than that it's >> fine. >> >> Thanks for any insight, >> >> Maarten >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

