The bottom one is probably at 0.6, but to eliminate all doubt:

http://i336.photobucket.com/albums/n330/jfkeats/ol_testmap0041.jpg

idle_, walk_ and lower_ are identical, the sum of their weights is 1, and
still the blend is not 'complete', there's a part of jesus in there which
causes the gap.

> It doesn't look like the two sliders are both on 0.5: the top one is
> further to the left than the bottom one.
>
> Maarten De Meyer wrote:
>> Hi list!
>>
>> I'm trying to understand a blending problem. Simple question:
>>
>> http://i336.photobucket.com/albums/n330/jfkeats/problem.jpg
>>
>> In this setup, run_lower only affects the legs ( so the upper pose is
>> Jesus, weightlists are at 0 for upper body ). run_upper_minigun and
>> walk_upper_minigun are both a simple, correct pose ( correct being with
>> the hand on the front handle ).
>>
>> Why is that, if they're both blended with weight 0.50, and the run_lower
>> should have a weight of 0 for the upper body, I still have a
>> gap/incorrect
>> pose ( caused by some of the 'Jesus' pose still being blended in )? If
>> the
>> sum of their weights is 1.0, shouldn't the pose be exact? Ingame this
>> translates in glitches when we start/stop running, other than that it's
>> fine.
>>
>> Thanks for any insight,
>>
>> Maarten
>>
>>
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>>
>>
>
>
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