WorldVertexTransition & envmap

Ive tried 2 ways to enable specular envcubemap reflections with this shader
but never seem to get any cubemap reflections.  First attempt was with a
separate envmapmask and the second was with the envmap mask in the normal
map.  its sais on the wiki that WorldVertexTransition can have envmap
reflections but I am unable to reproduce that here..the textures with envmap
reflections work fine on their own but no env map refections when used as
one of the basetextures for WorldVertexTransition.

so my question is..does WorldVertexTransition actually support envmap
and if it does is there a sample in any of the
hl2/hl2dm/ep1/ep1/dod/css/portal .gcf files?
thanks
Adam
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