WorldVertexTransition & envmap Ive tried 2 ways to enable specular envcubemap reflections with this shader but never seem to get any cubemap reflections. First attempt was with a separate envmapmask and the second was with the envmap mask in the normal map. its sais on the wiki that WorldVertexTransition can have envmap reflections but I am unable to reproduce that here..the textures with envmap reflections work fine on their own but no env map refections when used as one of the basetextures for WorldVertexTransition.
so my question is..does WorldVertexTransition actually support envmap and if it does is there a sample in any of the hl2/hl2dm/ep1/ep1/dod/css/portal .gcf files? thanks Adam _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

