as for playing bik videos you just need to make a panel that subclasses the video panel. then specify what video to play, and turn it on.
On Sat, Aug 2, 2008 at 4:04 AM, Tom Edwards <[EMAIL PROTECTED]>wrote: > Ep2 plays a video file before chapter 1 starts. Looking at its config file: > > > playvideo_exitcommand ep1_recap > > That should work as a console command. Of course, you'll need to be > using OB. > > Steve Henderson wrote: > > Scott, > > > > You can use a Procedural Material/Texture (PT) to accomplish what you > > seek. When you write the procedural material "generator", you can > > have it pull the pixels/frames from an AVI or other video source > > (webcam). We've done this with several types of cameras (but not AVI) > > and it works pretty well. You can use the PT in a level or between > > maps. > > > > Here are the basic steps: > > > > 1- Create a procedural material > > (http://developer.valvesoftware.com/wiki/Procedural_Materials) Do > > something simple like drawing a line on a black background. Make up > > some helper function like setRGB(x,y,r,g,b) that lets you set the > > pixels of the material easily. Play with it until you are sure you > > have the coordinate system and colors working as expected > > > > 2- Write or borrow some code that will allow you to grab frames from > > an AVI file, and also supporting grabbing pixels in each frame -- > > write a helper function like getRGB(x,y,&r,&g,&b) that will allow you > > to copy the pixels you want. You may have to do some sampling and > > filtering here if the AVI is not the same size as the Procedural > > Material. > > > > 3- In the procedural generator loop, use your helper methods to copy > > pixels from the AVI (getRGB) to the PT (setRGB) > > > > There are probably some more eligent ways to do this by rendering to a > > texture, hooking the DirectX device and using DirectShow, etc. Also, > > since you stated you only want to play *between* levels perhaps Source > > already has something to do this.. > > > > Good Luck, > > > > Steve > > > > > > > > > > On Fri, Aug 1, 2008 at 4:52 PM, Scott Robson <[EMAIL PROTECTED]> > wrote: > > > >> Hi all, > >> > >> I am making a mod that features video cut scenes that will play between > levels, I am having problems in implementing this however. Some suggestions > i've had are using AVIMaterials, and keep the player still watching the > video, also using a panel that plays a bik video file but i do not know how > to go about making a panel that play bik files. If anyone can help me please > don't hesitate to email me on [EMAIL PROTECTED], I would also welcome > other suggestions into how to accomplish this. > >> > >> Thanks, Scott > >> _________________________________________________________________ > >> Win a voice over part with Kung Fu Panda & Live Search and 100's of > Kung Fu Panda prizes to win with Live Search > >> http://clk.atdmt.com/UKM/go/107571439/direct/01/ > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

