Override the function virtual bool CreateMove( float flInputSampleTime, CUserCmd *pCmd ); in your player class, whether it be c_sdk_player or c_hl2mp_player
In that function you first call the BaseClass::CreateMove then change pCmd to whatever value you want. Since you want angles you'll change the pCmd->viewangles and also engine->SetViewAngles( QAngle ) so the gamemovement on client and server both have the exact same angle values. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

