Override the function
virtual bool    CreateMove( float flInputSampleTime, CUserCmd *pCmd );
in your player class, whether it be c_sdk_player or c_hl2mp_player

In that function you first call the BaseClass::CreateMove then change pCmd
to whatever value you want. Since you want angles you'll change the
pCmd->viewangles and also engine->SetViewAngles( QAngle ) so the
gamemovement on client and server both have the exact same angle values.
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