Hi list, I'd like to use the stencil buffer to store a mask during my main render pass so I can use it in a postprocess effect. My question is simple: is the main stencil available and preserved during the main render loop or is it used by something already? The only use of stencil I see is in mat_tonemapping_occlusion_use_stencil, but I'm not sure where in the pipeline this operates on the stencil buffer.
Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

