Hi list,

I'd like to use the stencil buffer to store a mask during my main render
pass so I can use it in a postprocess effect. My question is simple: is
the main stencil available and preserved during the main render loop or is
it used by something already? The only use of stencil I see is in
mat_tonemapping_occlusion_use_stencil, but I'm not sure where in the
pipeline this operates on the stencil buffer.

Maarten


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to