If you have an entity nearby that you can do a trace from that you know is
not inside the displacement, then you can just see if you hit the entity or
the world (presumably the displacement.) However, if you think about it,
displacements are open-ended, so if there is a point "next" to a
displacement, how are you supposed to determine if that point is inside or
outside the displacement? I don't think there is a way to do this, Minh.

-- 
Jorge "Vino" Rodriguez
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