in c_baseanimating you will need to change the bone attachment depending if
the player is in third person. All third person effects need to re-enabled
for the local player if they are in third person. All first person effects
need to be disabled for local player is third person. c_baseanimating has a
lot of what you are looking for. Shell ejection also needs to be changed.

On Sun, Oct 5, 2008 at 4:05 PM, Luke Smith <[EMAIL PROTECTED]> wrote:

> I'm having an issue getting muzzle flashes to work in thirdperson.
>
>  Devin from the synergy mod told me to check whether in thirdperson mode
> (whithin c_baseviewmodel.cpp) and to exit out the function if true. This
> worked in as much as the muzzle flash didnt show in thirdperson but there
> wasnt one at all which is not what I wanted.
>
> Anyone have any ideas about this?
>
> regards,
>
> Luke (new to the list)
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-- 
~Ryan
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