Is that because the view model has ValveBiped.Muzzle and the world model has
ValveBiped.Weapon_Bone.Muzzle ?

I can find any specific place where muzzle is actually referenced.


Also can I do: GetAttachment( LookupAttachment( "Weapon_Bone.muzzle" )



regards,



Luke


On Mon, Oct 6, 2008 at 12:14 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:

> in c_baseanimating you will need to change the bone attachment depending if
> the player is in third person. All third person effects need to re-enabled
> for the local player if they are in third person. All first person effects
> need to be disabled for local player is third person. c_baseanimating has a
> lot of what you are looking for. Shell ejection also needs to be changed.
>
> On Sun, Oct 5, 2008 at 4:05 PM, Luke Smith <[EMAIL PROTECTED]> wrote:
>
> > I'm having an issue getting muzzle flashes to work in thirdperson.
> >
> >  Devin from the synergy mod told me to check whether in thirdperson mode
> > (whithin c_baseviewmodel.cpp) and to exit out the function if true. This
> > worked in as much as the muzzle flash didnt show in thirdperson but there
> > wasnt one at all which is not what I wanted.
> >
> > Anyone have any ideas about this?
> >
> > regards,
> >
> > Luke (new to the list)
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> ~Ryan
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