Is that because the view model has ValveBiped.Muzzle and the world model has ValveBiped.Weapon_Bone.Muzzle ?
I can find any specific place where muzzle is actually referenced. Also can I do: GetAttachment( LookupAttachment( "Weapon_Bone.muzzle" ) regards, Luke On Mon, Oct 6, 2008 at 12:14 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > in c_baseanimating you will need to change the bone attachment depending if > the player is in third person. All third person effects need to re-enabled > for the local player if they are in third person. All first person effects > need to be disabled for local player is third person. c_baseanimating has a > lot of what you are looking for. Shell ejection also needs to be changed. > > On Sun, Oct 5, 2008 at 4:05 PM, Luke Smith <[EMAIL PROTECTED]> wrote: > > > I'm having an issue getting muzzle flashes to work in thirdperson. > > > > Devin from the synergy mod told me to check whether in thirdperson mode > > (whithin c_baseviewmodel.cpp) and to exit out the function if true. This > > worked in as much as the muzzle flash didnt show in thirdperson but there > > wasnt one at all which is not what I wanted. > > > > Anyone have any ideas about this? > > > > regards, > > > > Luke (new to the list) > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~Ryan > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

