I made the changes you showed however I am using the singer player
codebase. Is there something I should put intead of     #if defined ( HL2MP
)    ?

Also do I need to use this:


C_BaseCombatWeapon *pWeapon = GetActiveWeapon();

pWeapon->GetAttachment( LookupAttachment( "muzzle" ), attachOrigin,
attachAngles );
to get the attachment before;


tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options ), hEntity,
bFirstPerson );



Thanks,
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