I made the changes you showed however I am using the singer player codebase. Is there something I should put intead of #if defined ( HL2MP ) ?
Also do I need to use this: C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); pWeapon->GetAttachment( LookupAttachment( "muzzle" ), attachOrigin, attachAngles ); to get the attachment before; tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options ), hEntity, bFirstPerson ); Thanks, _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

