Just Realised that I had put a check if thirdperson in the c_baseviewmodel fire event and exited.
I deleted that and got rid of that and it works perfectly. Thank you so much for your help. On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]> wrote: > > I made the changes you showed however I am using the singer player > codebase. Is there something I should put intead of #if defined ( HL2MP > ) ? > > Also do I need to use this: > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ), attachOrigin, > attachAngles ); > to get the attachment before; > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options ), > hEntity, bFirstPerson ); > > > Thanks, > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

