IPhysicsFluidController is used to control the simulation of objects within a fluid. It does not simulate the fluid itself. So this is the code that implements the floating behavior of objects and other fluid effects.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of red box > Sent: Tuesday, October 07, 2008 8:53 AM > To: [email protected] > Subject: Re: [hlcoders] Cloth and Liquids > > > There's currently a discussion over on the Steam forums about using > > Physx for cloth physics. > > > > > > Here's the entire thread: > > http://forums.steampowered.com/forums/showthread.php?t=732486 > > I already seen it, but thank you. > > Another question: in vphysics_interface.h I find "class > IPhysicsFluidController;". possible this is that I need but > don't know how use it. whether exists some exampes of using > it in game (episode two)? > > -- реклама ----------------------------------------------------------- > http://FREEhost.com.ua - доступный хостинг, домен в подарок > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

