IPhysicsFluidController is used to control the simulation of objects within a 
fluid.  It does not simulate the fluid itself.  So this is the code that 
implements the floating behavior of objects and other fluid effects.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of red box
> Sent: Tuesday, October 07, 2008 8:53 AM
> To: [email protected]
> Subject: Re: [hlcoders] Cloth and Liquids
> 
> > There's currently a discussion over on the Steam forums about using 
> > Physx for cloth physics.
> > 
> > 
> > Here's the entire thread:
> > http://forums.steampowered.com/forums/showthread.php?t=732486
> 
> I already seen it, but thank you.
> 
> Another question: in vphysics_interface.h I find "class 
> IPhysicsFluidController;". possible this is that I need but 
> don't know how use it. whether exists some exampes of using 
> it in game (episode two)?
> 
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