I've followed Tony's code, and it hasn't helped. If anything it has made it worse. Any ideas?
On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]> wrote: > Just Realised that I had put a check if thirdperson in the c_baseviewmodel > fire event and exited. > > I deleted that and got rid of that and it works perfectly. Thank you so > much > for your help. > > On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]> wrote: > > > > > I made the changes you showed however I am using the singer player > > codebase. Is there something I should put intead of #if defined ( > HL2MP > > ) ? > > > > Also do I need to use this: > > > > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); > > > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ), attachOrigin, > > attachAngles ); > > to get the attachment before; > > > > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options ), > > hEntity, bFirstPerson ); > > > > > > Thanks, > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

