Which source are you using?

-Tony
 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Hoffman
Sent: October-07-08 10:25 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Muzzle flash issue

I've followed Tony's code, and it hasn't helped. If anything it has made
it
worse.  Any ideas?

On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]>
wrote:

> Just Realised that I had put a check if thirdperson in the
c_baseviewmodel
> fire event and exited.
>
> I deleted that and got rid of that and it works perfectly. Thank you
so
> much
> for your help.
>
> On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]>
wrote:
>
> >
> >  I made the changes you showed however I am using the singer player
> > codebase. Is there something I should put intead of     #if defined
(
> HL2MP
> > )    ?
> >
> > Also do I need to use this:
> >
> >
> > C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
> >
> > pWeapon->GetAttachment( LookupAttachment( "muzzle" ), attachOrigin,
> > attachAngles );
> > to get the attachment before;
> >
> >
> > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options ),
> > hEntity, bFirstPerson );
> >
> >
> > Thanks,
> >
> >
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