Well, if you apply it to unmodified source, it'll work. I tested it thouroughly, and luke got it working.
Your problems are probably caused by something else you did. Also of note; if you're not using the hl2 view models, or your view models don't have the appropriate events, it won't work anyway, as that event will never get called. -Tony -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Hoffman Sent: October-07-08 10:36 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Muzzle flash issue Orangebox HL2DM. On Tue, Oct 7, 2008 at 7:32 PM, Tony Sergi <[EMAIL PROTECTED]> wrote: > Which source are you using? > > -Tony > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matt > Hoffman > Sent: October-07-08 10:25 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Muzzle flash issue > > I've followed Tony's code, and it hasn't helped. If anything it has made > it > worse. Any ideas? > > On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]> > wrote: > > > Just Realised that I had put a check if thirdperson in the > c_baseviewmodel > > fire event and exited. > > > > I deleted that and got rid of that and it works perfectly. Thank you > so > > much > > for your help. > > > > On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]> > wrote: > > > > > > > > I made the changes you showed however I am using the singer player > > > codebase. Is there something I should put intead of #if defined > ( > > HL2MP > > > ) ? > > > > > > Also do I need to use this: > > > > > > > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); > > > > > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ), attachOrigin, > > > attachAngles ); > > > to get the attachment before; > > > > > > > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options ), > > > hEntity, bFirstPerson ); > > > > > > > > > Thanks, > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

