I am using the HL2 view models. Currently un-doing my third person camera
and replacing it with another tutorial. That's about the only changes i've
applyed to my mod are the Third Person tutorial (
http://developer.valvesoftware.com/wiki/Over_the_Shoulder_View)

Or is this code just to fix the thirdperson console command?
Anyways now following

On Tue, Oct 7, 2008 at 7:48 PM, Tony Sergi <[EMAIL PROTECTED]> wrote:

> Well, if you apply it to unmodified source, it'll work. I tested it
> thouroughly, and luke got it working.
>
> Your problems are probably caused by something else you did. Also of
> note; if you're not using the hl2 view models, or your view models don't
> have the appropriate events, it won't work anyway, as that event will
> never get called.
>
>
> -Tony
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Hoffman
> Sent: October-07-08 10:36 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Muzzle flash issue
>
> Orangebox HL2DM.
>
> On Tue, Oct 7, 2008 at 7:32 PM, Tony Sergi <[EMAIL PROTECTED]>
> wrote:
>
> > Which source are you using?
> >
> > -Tony
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> > Hoffman
> > Sent: October-07-08 10:25 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Muzzle flash issue
> >
> > I've followed Tony's code, and it hasn't helped. If anything it has
> made
> > it
> > worse.  Any ideas?
> >
> > On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]>
> > wrote:
> >
> > > Just Realised that I had put a check if thirdperson in the
> > c_baseviewmodel
> > > fire event and exited.
> > >
> > > I deleted that and got rid of that and it works perfectly. Thank you
> > so
> > > much
> > > for your help.
> > >
> > > On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > >
> > > >  I made the changes you showed however I am using the singer
> player
> > > > codebase. Is there something I should put intead of     #if
> defined
> > (
> > > HL2MP
> > > > )    ?
> > > >
> > > > Also do I need to use this:
> > > >
> > > >
> > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
> > > >
> > > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ),
> attachOrigin,
> > > > attachAngles );
> > > > to get the attachment before;
> > > >
> > > >
> > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options
> ),
> > > > hEntity, bFirstPerson );
> > > >
> > > >
> > > > Thanks,
> > > >
> > > >
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