-Edit: Hit space on accident, gmail sent the (uncomplete) message, sorry. Now following http://developer.valvesoftware.com/wiki/Third_Person_Camera, will send an email back when I finish.
On Tue, Oct 7, 2008 at 7:53 PM, Matt Hoffman <[EMAIL PROTECTED]>wrote: > I am using the HL2 view models. Currently un-doing my third person camera > and replacing it with another tutorial. That's about the only changes i've > applyed to my mod are the Third Person tutorial ( > http://developer.valvesoftware.com/wiki/Over_the_Shoulder_View) > > Or is this code just to fix the thirdperson console command? > Anyways now following > > > On Tue, Oct 7, 2008 at 7:48 PM, Tony Sergi <[EMAIL PROTECTED]>wrote: > >> Well, if you apply it to unmodified source, it'll work. I tested it >> thouroughly, and luke got it working. >> >> Your problems are probably caused by something else you did. Also of >> note; if you're not using the hl2 view models, or your view models don't >> have the appropriate events, it won't work anyway, as that event will >> never get called. >> >> >> -Tony >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Matt >> Hoffman >> Sent: October-07-08 10:36 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Muzzle flash issue >> >> Orangebox HL2DM. >> >> On Tue, Oct 7, 2008 at 7:32 PM, Tony Sergi <[EMAIL PROTECTED]> >> wrote: >> >> > Which source are you using? >> > >> > -Tony >> > >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Matt >> > Hoffman >> > Sent: October-07-08 10:25 PM >> > To: Discussion of Half-Life Programming >> > Subject: Re: [hlcoders] Muzzle flash issue >> > >> > I've followed Tony's code, and it hasn't helped. If anything it has >> made >> > it >> > worse. Any ideas? >> > >> > On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]> >> > wrote: >> > >> > > Just Realised that I had put a check if thirdperson in the >> > c_baseviewmodel >> > > fire event and exited. >> > > >> > > I deleted that and got rid of that and it works perfectly. Thank you >> > so >> > > much >> > > for your help. >> > > >> > > On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]> >> > wrote: >> > > >> > > > >> > > > I made the changes you showed however I am using the singer >> player >> > > > codebase. Is there something I should put intead of #if >> defined >> > ( >> > > HL2MP >> > > > ) ? >> > > > >> > > > Also do I need to use this: >> > > > >> > > > >> > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); >> > > > >> > > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ), >> attachOrigin, >> > > > attachAngles ); >> > > > to get the attachment before; >> > > > >> > > > >> > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options >> ), >> > > > hEntity, bFirstPerson ); >> > > > >> > > > >> > > > Thanks, >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

