-Edit: Hit space on accident, gmail sent the (uncomplete) message, sorry.
Now following http://developer.valvesoftware.com/wiki/Third_Person_Camera,
will send an email back when I finish.

On Tue, Oct 7, 2008 at 7:53 PM, Matt Hoffman <[EMAIL PROTECTED]>wrote:

> I am using the HL2 view models. Currently un-doing my third person camera
> and replacing it with another tutorial. That's about the only changes i've
> applyed to my mod are the Third Person tutorial (
> http://developer.valvesoftware.com/wiki/Over_the_Shoulder_View)
>
> Or is this code just to fix the thirdperson console command?
> Anyways now following
>
>
> On Tue, Oct 7, 2008 at 7:48 PM, Tony Sergi <[EMAIL PROTECTED]>wrote:
>
>> Well, if you apply it to unmodified source, it'll work. I tested it
>> thouroughly, and luke got it working.
>>
>> Your problems are probably caused by something else you did. Also of
>> note; if you're not using the hl2 view models, or your view models don't
>> have the appropriate events, it won't work anyway, as that event will
>> never get called.
>>
>>
>> -Tony
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
>> Hoffman
>> Sent: October-07-08 10:36 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Muzzle flash issue
>>
>> Orangebox HL2DM.
>>
>> On Tue, Oct 7, 2008 at 7:32 PM, Tony Sergi <[EMAIL PROTECTED]>
>> wrote:
>>
>> > Which source are you using?
>> >
>> > -Tony
>> >
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Matt
>> > Hoffman
>> > Sent: October-07-08 10:25 PM
>> > To: Discussion of Half-Life Programming
>> > Subject: Re: [hlcoders] Muzzle flash issue
>> >
>> > I've followed Tony's code, and it hasn't helped. If anything it has
>> made
>> > it
>> > worse.  Any ideas?
>> >
>> > On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> > > Just Realised that I had put a check if thirdperson in the
>> > c_baseviewmodel
>> > > fire event and exited.
>> > >
>> > > I deleted that and got rid of that and it works perfectly. Thank you
>> > so
>> > > much
>> > > for your help.
>> > >
>> > > On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith <[EMAIL PROTECTED]>
>> > wrote:
>> > >
>> > > >
>> > > >  I made the changes you showed however I am using the singer
>> player
>> > > > codebase. Is there something I should put intead of     #if
>> defined
>> > (
>> > > HL2MP
>> > > > )    ?
>> > > >
>> > > > Also do I need to use this:
>> > > >
>> > > >
>> > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
>> > > >
>> > > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ),
>> attachOrigin,
>> > > > attachAngles );
>> > > > to get the attachment before;
>> > > >
>> > > >
>> > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi( options
>> ),
>> > > > hEntity, bFirstPerson );
>> > > >
>> > > >
>> > > > Thanks,
>> > > >
>> > > >
>> > > _______________________________________________
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>> > > please visit:
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>> > >
>> > >
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>> >
>> >
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>> >
>> >
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>
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