God I hate ignorance on my own part. The wiki needs to be changed to specify
things like "Outdated for Orangebox HL2MP".
Now that I've established this fact, let me revert the changes I've done
from this tutorial and then check the third person.
A side question: Can we use TF2 Shaders in our OB Mods?
On Tue, Oct 7, 2008 at 8:00 PM, Tony Sergi <[EMAIL PROTECTED]> wrote:
> Orange box already HAS third person.
> That tutorial is old old old.
> All you have to do is comment out three lines:
> // If cheats have been disabled, pull us back out of
> third-person view.
> if ( sv_cheats && !sv_cheats->GetBool() )
> {
> CAM_ToFirstPerson();
> return;
> }
>
>
>
> -Tony
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> Hoffman
> Sent: October-07-08 10:54 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Muzzle flash issue
>
> -Edit: Hit space on accident, gmail sent the (uncomplete) message,
> sorry.
> Now following
> http://developer.valvesoftware.com/wiki/Third_Person_Camera,
> will send an email back when I finish.
>
> On Tue, Oct 7, 2008 at 7:53 PM, Matt Hoffman
> <[EMAIL PROTECTED]>wrote:
>
> > I am using the HL2 view models. Currently un-doing my third person
> camera
> > and replacing it with another tutorial. That's about the only changes
> i've
> > applyed to my mod are the Third Person tutorial (
> > http://developer.valvesoftware.com/wiki/Over_the_Shoulder_View)
> >
> > Or is this code just to fix the thirdperson console command?
> > Anyways now following
> >
> >
> > On Tue, Oct 7, 2008 at 7:48 PM, Tony Sergi
> <[EMAIL PROTECTED]>wrote:
> >
> >> Well, if you apply it to unmodified source, it'll work. I tested it
> >> thouroughly, and luke got it working.
> >>
> >> Your problems are probably caused by something else you did. Also of
> >> note; if you're not using the hl2 view models, or your view models
> don't
> >> have the appropriate events, it won't work anyway, as that event will
> >> never get called.
> >>
> >>
> >> -Tony
> >>
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> >> Hoffman
> >> Sent: October-07-08 10:36 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Muzzle flash issue
> >>
> >> Orangebox HL2DM.
> >>
> >> On Tue, Oct 7, 2008 at 7:32 PM, Tony Sergi <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >> > Which source are you using?
> >> >
> >> > -Tony
> >> >
> >> >
> >> > -----Original Message-----
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> >> > Hoffman
> >> > Sent: October-07-08 10:25 PM
> >> > To: Discussion of Half-Life Programming
> >> > Subject: Re: [hlcoders] Muzzle flash issue
> >> >
> >> > I've followed Tony's code, and it hasn't helped. If anything it has
> >> made
> >> > it
> >> > worse. Any ideas?
> >> >
> >> > On Mon, Oct 6, 2008 at 2:17 PM, Luke Smith <[EMAIL PROTECTED]>
> >> > wrote:
> >> >
> >> > > Just Realised that I had put a check if thirdperson in the
> >> > c_baseviewmodel
> >> > > fire event and exited.
> >> > >
> >> > > I deleted that and got rid of that and it works perfectly. Thank
> you
> >> > so
> >> > > much
> >> > > for your help.
> >> > >
> >> > > On Mon, Oct 6, 2008 at 8:30 PM, Luke Smith
> <[EMAIL PROTECTED]>
> >> > wrote:
> >> > >
> >> > > >
> >> > > > I made the changes you showed however I am using the singer
> >> player
> >> > > > codebase. Is there something I should put intead of #if
> >> defined
> >> > (
> >> > > HL2MP
> >> > > > ) ?
> >> > > >
> >> > > > Also do I need to use this:
> >> > > >
> >> > > >
> >> > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
> >> > > >
> >> > > > pWeapon->GetAttachment( LookupAttachment( "muzzle" ),
> >> attachOrigin,
> >> > > > attachAngles );
> >> > > > to get the attachment before;
> >> > > >
> >> > > >
> >> > > > tempents->MuzzleFlash( attachOrigin, attachAngles, atoi(
> options
> >> ),
> >> > > > hEntity, bFirstPerson );
> >> > > >
> >> > > >
> >> > > > Thanks,
> >> > > >
> >> > > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
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> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
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> >> >
> >> >
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> >> please visit:
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> >>
> >>
> >
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