Most of the cool shaders on the character models that you probably want to use are already available through the material properties of whatever material you skin your player model with. The neat looking shadows are done with $lightwarptexture and the rim lighting with $rimlight and so on.
-- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

