That answered my question, thanks. I'm trying to go for a Cartooney-robot
world feel, and TF2 is the perfect example of cartooney, while still being
(semi) realistic.

On Tue, Oct 7, 2008 at 8:20 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:

> Most of the cool shaders on the character models that you probably want to
> use are already available through the material properties of whatever
> material you skin your player model with. The neat looking shadows are done
> with $lightwarptexture and the rim lighting with $rimlight and so on.
>
> --
> Jorge "Vino" Rodriguez
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