That answered my question, thanks. I'm trying to go for a Cartooney-robot world feel, and TF2 is the perfect example of cartooney, while still being (semi) realistic.
On Tue, Oct 7, 2008 at 8:20 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > Most of the cool shaders on the character models that you probably want to > use are already available through the material properties of whatever > material you skin your player model with. The neat looking shadows are done > with $lightwarptexture and the rim lighting with $rimlight and so on. > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

