I have now applied Tony's code, on HL2MP Orangebox code. I've rolled back all my thirdperson camera changes, so it's using the engine's third person. I still have three muzzleflashes showing up.
One on the gun. One off the players back. One below the gun And everynow and then one massivly offscale shooting randomly. On Tue, Oct 7, 2008 at 8:24 PM, Matt Hoffman <[EMAIL PROTECTED]>wrote: > That answered my question, thanks. I'm trying to go for a Cartooney-robot > world feel, and TF2 is the perfect example of cartooney, while still being > (semi) realistic. > > > On Tue, Oct 7, 2008 at 8:20 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > >> Most of the cool shaders on the character models that you probably want to >> use are already available through the material properties of whatever >> material you skin your player model with. The neat looking shadows are >> done >> with $lightwarptexture and the rim lighting with $rimlight and so on. >> >> -- >> Jorge "Vino" Rodriguez >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

