Hello, (I'm sorry if you already got this mail but it seems that my first mail hasn't reached the list)
I’m currently working on importing HL2 maps into my tool that generates a navigation graph for my Half-Life 2 bot. Importing the bsp-file works just fine but I have some trouble with importing the models specified in the mdl-files. The idea of decompiling the models with cannonfodder’s mdldecompiler doesn’t help me because this tool cannot be automated since it is not command-line-based. And decompiling several thousand models manually isn’t that nice. For my purpose I just need the pure geometry, so any texture or animation can be omitted. I managed to extract the vertices from the vvd-file and the faces from the dx90.vtx (or dx80.vtx). I get these faces by using the indices given in the stripgroups as indices into the vvd-vertex-array. Unfortunately the result looks some kind of corrupted (see the picture, this is one of the trains from de_train). http://img296.imageshack.us/my.php?image=trainfacesqs2.png My idea was to use the vertex-array given in the stripgroup as a mapping structure from the indices to the vvd-vertex-array. But the entries in this mapping-array (origMeshVertID) are not usable since they don’t fit into the range of the vvd-vertex-array. So obviously I’m missing some point. Do I use the right indices? The right mapping array? The right target array? Thanks a lot for your answers Laskoran -- GMX Kostenlose Spiele: Einfach online spielen und Spaß haben mit Pastry Passion! http://games.entertainment.gmx.net/de/entertainment/games/free/puzzle/6169196 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

