Unfortunately the indices' format looks right. For example I got 216 vertices 
and the range of indices goes from 0 to 215, so this fits pretty well.


-------- Original-Nachricht --------
> Datum: Wed, 8 Oct 2008 15:55:44 +0200
> Von: "Jonas \'Sortie\' Termansen" <[EMAIL PROTECTED]>
> An: "Discussion of Half-Life Programming" <[email protected]>
> Betreff: Re: [hlcoders] model import

> Looks like your vertexes seem right, since the Train has the right shape. 
> That must mean the indices are incorrect, maybe a wrong offset in the
> array, 
> perhaps it's 0 or 1 based? Try a few things and see how they work out.
> 
> Also, NEVER link to my.php on ImageShack. Makes my popup blocker go crazy.
> Always direct link, please. :)
> 
> Sortie
> 
> 
> ----- Original Message ----- 
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, October 08, 2008 3:14 PM
> Subject: [hlcoders] model import
> 
> 
> > Hello,
> >
> > (I'm sorry if you already got this mail but it seems that my first mail 
> > hasn't reached the list)
> >
> > I’m currently working on importing HL2 maps into my tool that
> generates a 
> > navigation graph for my Half-Life 2 bot. Importing the bsp-file works
> just 
> > fine but I have some trouble with importing the models specified in the 
> > mdl-files.
> >
> > The idea of decompiling the models with cannonfodder’s mdldecompiler
> doesn’t 
> > help me because this tool cannot be automated since it is not 
> > command-line-based. And decompiling several thousand models manually
> isn’t 
> > that nice.
> >
> > For my purpose I just need the pure geometry, so any texture or
> animation 
> > can be omitted. I managed to extract the vertices from the vvd-file and 
> > the faces from the dx90.vtx (or dx80.vtx). I get these faces by using
> the 
> > indices given in the stripgroups as indices into the vvd-vertex-array.
> >
> > Unfortunately the result looks some kind of corrupted (see the picture, 
> > this is one of the trains from de_train).
> > http://img296.imageshack.us/my.php?image=trainfacesqs2.png
> >
> > My idea was to use the vertex-array given in the stripgroup as a mapping
> > structure from the indices to the vvd-vertex-array. But the entries in 
> > this mapping-array (origMeshVertID) are not usable since they don’t
> fit 
> > into the range of the vvd-vertex-array.
> >
> > So obviously I’m missing some point. Do I use the right indices? The
> right 
> > mapping array? The right target array?
> >
> > Thanks a lot for your answers
> >
> > Laskoran
> > -- 
> > GMX Kostenlose Spiele: Einfach online spielen und Spaß haben mit Pastry
> > Passion!
> >
> http://games.entertainment.gmx.net/de/entertainment/games/free/puzzle/6169196
> >
> > _______________________________________________
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> > please visit:
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> >
> > 
> 
> 
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