'Doh, that's what I get for stopping in the middle of stuff. Thanks a ton, will go try it when I get home.
On Wed, Oct 8, 2008 at 9:30 AM, Tony Sergi <[EMAIL PROTECTED]> wrote: > Well, you got up to if (!pWeapon) break; but you didn't dispatch the > muzzleflash on the weapon there, as you missed the next two lines that > actually dispatch the third person muzzle, and terminate the call so the > first person one doesn't go through. > > > -Tony > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matt > Hoffman > Sent: October-08-08 10:15 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Muzzle flash issue > > The Event code for OB now looks like this. (This is after applying > Tony's > code) > http://pastebin.ca/1222734 > > On Wed, Oct 8, 2008 at 6:51 AM, Jonas 'Sortie' Termansen > <[EMAIL PROTECTED]>wrote: > > > Your code just checks if there is a local player. (Always true) > > > > Try compare the owner of the weapon with the local player. > > > > ----- Original Message ----- > > From: "Luke Smith" <[EMAIL PROTECTED]> > > To: "Discussion of Half-Life Programming" > <[email protected] > > > > > Sent: Wednesday, October 08, 2008 2:02 PM > > Subject: Re: [hlcoders] Muzzle flash issue > > > > > > > What does the event code look like in OB? or is that what you > updated > > with > > > what was posted earlier? > > > > > > on another note I got the eject brass to work but it ejects brass > from my > > > gun when the enemy fires. How can I do a check to see if it is being > used > > > by > > > the local player? > > > > > > I was trying this but it didnt work: > > > > > > > > > C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); > > > > > > if ( player ) > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

