I did a little more research and it seems the problem may be more with needing some form of a scale factor when adding a decal, because on the viewmodel you will see that the vertices for the decals are huge. It is so huge that it doesn't even attempt to factor in some of the finer nuances in the model. I wonder if there is anything that exists to do this, I have looked and messed with the available decal code but have found nothing of use.
http://img122.imageshack.us/img122/9763/decalissuetk5.jpg Thanks Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Tuesday, October 07, 2008 3:17 PM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] Decals and Viewmodels Hey, I have been using some decaling on Viewmodels to do some effects. Though I have an issue that the normal offset from the surface of the model is too great when decaling a viewmodel. Because a viewmodel is rendered so up close you can see where the decal is floating above the model very obviously. Is there something in the sdk that would make it possible to change this offset? Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

