I did a little more research and it seems the problem may be more with
needing some form of a scale factor when adding a decal, because on the
viewmodel you will see that the vertices for the decals are huge. It is so
huge that it doesn't even attempt to factor in some of the finer nuances in
the model. I wonder if there is anything that exists to do this, I have
looked and messed with the available decal code but have found nothing of
use.

http://img122.imageshack.us/img122/9763/decalissuetk5.jpg

Thanks
Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher
Harris
Sent: Tuesday, October 07, 2008 3:17 PM
To: 'Discussion of Half-Life Programming'
Subject: [hlcoders] Decals and Viewmodels

Hey,

 

I have been using some decaling on Viewmodels to do some effects. Though I
have an issue that the normal offset from the surface of the model is too
great when decaling a viewmodel. Because a viewmodel is rendered so up close
you can see where the decal is floating above the model very obviously. Is
there something in the sdk that would make it possible to change this
offset?

 

Chris

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